

I found that it helps to sit down and plan the map out on paper, this way, you won’t have to make it up as you go and can work faster. I completed the entire map in about two minutes, which is really, really, really short. It’s a problem I am quite familiar with, as I also struggled to fit enough gameplay into the map before the deadline arrived. I hope HighFire (the author) can get some helpful tips from this and other reviews. I reckon it’s the work of someone who hasn’t been mapping for very long, much like me, so I’ll try to provide extra helpful feedback instead of just listing flaws. While the previous map was amazing, this one was pretty underwhelming. Except for this, the map is somewhat okay. The end of the map is broken, as the exit elevator doesn’t move at all. Also, a cutscene was used, which is something I don’t like much in the middle of gameplay. Ammunition, health and autosaves have been very, very distributed sparingly across the map. The author and his beta tester must possess ace-like combat skills, I however frequently died due to sheer lack of ammunition and an onslaught of numerous enemies. What really stood out was the inhumanly hard difficulty. Only the weaponry was limited to what one would expect in earlier chapters. The visuals fit, as did the enemies used. The theme of the QE chapter was met quite well. Also, the animations were a bit rough, like NPCs flinching in an ugly way or reverting to ragdoll pose before moving properly. I didn’t really like the start of this map, as it freezes the player and also features dialogue in the form of on-screen text – a nightmare, since I’m a big fan of creative use of stock assets.


The platform folder contains a file which will overwrite a file in your installation.In it you will see two folders: bms and platform.For example, mine is D:\SteamLibrary\steamapps\common\Black Mesa\. Locate and open your Black Mesa installation folder.If you require more help, just ask, but please read and follow the instructions carefully or watch the video first – thanks. The Replay Experience Experiment aka TREE.
